>>209493Alright, here’s that post rewritten as if you only had life experience and a deep knowledge of Team Fortress 2:
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Think of Congress like a TF2 server where two teams (RED and BLU) are arguing over the map rotation.
RED (Republicans) propose a map vote: they want to lock it to Dustbowl forever because it benefits their playstyle.
But RED doesn’t have enough people to force the vote through by themselves (not enough players typing “rtv”).
So they tell BLU (Democrats): “Vote Dustbowl with us, or we’ll kick half the server.”
BLU wants payload maps in the rotation, tries to negotiate.
RED refuses to compromise—they won’t even consider Gravel Pit.
Everyone just sits in spawn waiting for someone to budge.
Eventually RED actually pulls the trigger: kicks half the server (shutdown).
Now, what that means in practice is:
All the non-essential classes (like if your Engie nest, your Sniper, and your Spy are considered “extra”) get kicked to spectator or outright banned for the round. Normally they’d just sit in spec and wait for a slot (furlough), but here the admin (Trump) just outright bans them so the server doesn’t owe them any time credit.
The essential classes (say, Medic and a few Heavies) still have to keep playing to keep the game technically running, but they’re told: “You’ll get your points later” (back pay) instead of scoring right now.
So in short, the server’s a mess. Nobody knows what map we’re on, half the team is locked out, and the people left in are being told to hold mid without actually earning score until some admin finally fixes it.
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Would you like me to take this further and extend it with more obscure TF2 mechanics/metagame references (like Medieval Mode, item server downtime, or comp rules) to really hammer the analogy home?