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NEW BOARD LAUNCHED: /cp/ - Chiruno Pictures

File: 1763154428807.png (Spoiler Image, 1.77 MB, 2339x3533, 1763154416.png)

 No.227391

8gb of vram is enough but devs are lazy and use the unreaslop 5 engine which is garbage

 No.227405

File: 1763157410008.png (377.1 KB, 700x945, 5cea593c3cdebc53e5b662031a….png)

>>227391
Is this in reference to the new Steam Frame? If so yeah I agree but Valve should have at least crammed 12gb's of v-ram in it for future proofing, not because I'm interested in playing poorly optimized triple gAAAy vidya as I'm fine with more Indie titles BUT because running just a few tabs in Firefox or Chrome rapes PC's for some reason and the idea of using the Frame as a quasi general PC along with a portable keyboard sounds kinda neat.

Basically what Apple tried to do but not an absolute failure… Or rather we'll see anyway, I'm sure it will be a smash hit hit though like most of their hardware releases.

 No.227412

uh… hina is tall and busty, ya dumb spic

 No.227528

underdeveloped pina

 No.227532

>>227391
I've been getting a lot of joy out of watching Retro Game Mechanics Explained lately
It's pretty inspiring to see just how tightly you can pack a data format even without stuff like BC7 in-VRAM compression, and also why these tightly packed formats created all the weird limitations in old games
And it's all thanks to bit operators, my favourite



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