>>322344 I suppose so, but while it's fun in a bullet hell game I'm afraid it would suck in minecraft if I only need to hold down m1 and wait for enemy to die.
But in Soku projectiles aren't that much of a problem, since there's limit on them and you can't shoot too many too fast
We can kys ourselves now Also I made the orb a 3d model that rotates like in 2hu >>322346 Yeah I bet it'll get interesting making mathematical formulae for the patterns since I want ice fairy danmaku to draw snowflakes and whatnot Thank you for the material >>322348 I think people won't be impressed if there's no visual spectacle and it's also more fun The soku stamina system is a pretty good thing to bring up
This is the movement system that fairies have and I've just added sounds You're able to double jump once in the air, and after doing so you're granted a slow falling effect, and you can jump to cancel the slow falling
Also I just started the homing orbs They'll need to be rather sure-fire if they are going to be like 2hu lol But their inaccuracy creates cool patterns
Add Clownpiss torch that makes people insanae. Make the target have that distorted vision thing or if possible even lose their control (or make it more difficult for them to move on their own).
I've mostly been refactoring stuff I added a factions and regions system and a descriptions system tho And I made nice textures for the lunar arrows and bow
This is my prototype but I'll make the right click cause an aoe visual distortion status effect while the left click is a projectile still The projectile will apply the insanity effect on hit also
This is kino no cap It fires in a left or right pattern at a 50% chance but gains more damage the further into the impractical curvature the projectile is The projectiles fire in a red white blue sequence Also the particle explosion on these 2hu weapons deal aoe damage
>>322379 Easier distribution + doing that is illegal and microsoft is a menace + it's something new instead of dragging around the old forever + it's a lot faster and more enjoyable to work in this
I'm making a candle mob to fly around the sdm Also fireflies to populate Gensokyo since we imagine Gensokyo as being somewhat well lit Also progress is slow as shit because I'm working alone lol
>>322397 I felt fireflies would be necessary for a magical feel Moreover I think things like these are necessary in general since not being the actual minecraft will leave much to be desired in the hearts of the average consoomer
I added a new firefly race that is blue and spawns from lily pads like some kind of fae or pixie I made normal fireflies start swarming and then kill the blue fireflies when they detect them
I made an algorithm that turns the rivers and lakes from flat to detailed I also had to convert the bamboo trees in the map from being made of lime wool to the new bamboo blocks
I changed the player model so that we can have boobs I should probably do other stuff too like making the hips 3d instead of a single block or something
>>322416 I noticed the unlicensed songs in the music discs were kino already but the ambient music code was going to play 2hu songs as well like fragrant plants
Btw the source code to builds of minecraft like 1.7.3 and the x360 versions got leaked so I might remake the game in minecraft itself or do the opposite and steal code I might also organize a playtest sometime soon so that I can see how this runs on everyone's pc since I'm not sure how well minetest runs essentially It is an easy process to download and join at least
>>322426 >Btw the source code to builds of minecraft like 1.7.3 and the x360 versions got leaked so I might remake the game in minecraft itself or do the opposite and steal code This would be peaky
I'm working on ambience stuff rn I made it become more quiet if it detects you're inside of a building or anything similar And there are day/night sound effects based on things around you like jungle trees and jungle biomes
>>322434 I'd have to go on a goose chase getting all the code for a version I want then getting a compile to work and the same goes for the multiplayer part It's not intended to be compiled
>>322436 I looked at the leaked Console Bedrock code and while there's a lot that looks stupid about it, it's in general cleaner than most C++ code bases I've seen Almost like Java-style C++ is just superior and clean
>>322437 I saw someone say the bedrock codebase is dogshit compared to the console versions like the ps3 one and I was like yeah that makes sense because old is good and bedrock sucks
This minecraft ps3 leak thing works like a charm now no cap The github hasn't been taken down and I was able to install it and create a world in 2 or 3 minutes I'll probably move my game over