No.41
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You better not try anything funny.
1. Open tf2
2. Open the console with ` and enter:
3. connect banttf2.ddns.net
>WEBSITE(new)https://gyate.net/kogasatopia
>MODS (important) https://tf2.gyate.net/hat/
>FANART (important) https://tf2.gyate.net/fanartscary
900 posts and 418 image replies omitted. Click reply to view. No.203387
and a scorch
No.203389
>>203387every time you pull the trigger on scorch shot, you're making the devil cum
No.203450
>>203389I've finally crafted it on my f2p account

No.204218
>sissy hypno and blacked
he probably browsed the party too
No.204624
Воу, это что, Макай из Seireisen?>>204334
No.207074
>>206587I'm not on there because I have never ever ever ever ever said a slur in Squad Barrack II
No.207085
>>206587Only comp, what a shame
No.207417
>>207394>NO FUTANARIS ALLOWEDsorry rutaka…
No.207532
>>207394Opression on the aryan spirit
No.207534
>>207394Reinstate the "No LGBT" rule and make it absolute.
No.209659
bruh valve is so lazy they didn't add 2024 maps to the auto scream fortress rotation
No.209662
also the second part of mvm update was supposed to come out before halloween and there isn't even the first one yet
No.209935
I'm updating the site check it out at kogasa.tf and click the updates button
Also the server dies in octobers so join join join rn

No.211801
I added based blue archive to tf2

I had to animate her in blender
No.212434
>>212420
add ts to rotation immediately
No.213728
>>213699Tnd is coming for you
No.213816
>>213799I got on it
there were 3 people
No.213903
>>213902Donald Keyedf will sue this anti white company
No.213906
>>213860This is a sign of healing, all but the broken one play fairly well. I wish they'd remove some of the old dogshit ones
No.213907
>>213882>wearing slain kkkrakkka skinkekeyedno
No.213959
This update is really small and bad I hope reddit is angry af or something lole
No.213974
>>213959it's small because there is mvm update coming soon I guess
No.214043
happy 18th birthday, Team Fortress 2!
happy 15th birthday, My Little Pony Friendship is Magic!
No.215267
>>214279Un vaso con jarate
No.216335
>>216313This is intriguing
I think there's probably a cleverer way to detect when a last point is in play by using teamplay_point_unlocked
If you do a preprocess step at the start of the round where you iterate through all CPs on the map and collect the maximum ID, you've likely found the last point and can store it in a variable
Then, you can compare the point which is being unlocked with this variable, and if it's exactly equal, then BLU is probably attacking the last point
You could probably also make it work with multi-stage maps by attempting to find which team_control_point_round is in play and parsing its control point handles and iterating over those instead of every CP in the map
TOTAL DUSTBOWL VICTORY ahead
No.216477
I'm adding fastdl
>>216335Yeah I found a file for counting the number of control points properly and I'll implement that instead of the hacky way sometime soon
No.216762
>>216760Save any future features for Christmas so that you can drop one big awesome chrimmas update and #revive the kog

No.219737
>>219688>>219673THANKS FOR THE FREE MARKETING GOYIM
REMEMBER REDBULL GIVES YOU WANGS !!!