I'm gonna use the minecraft 26.3 open source decomp for the /bant/ game It's written in rust and you can connect to normal minecraft servers or something
ok its time to autism dump about teh future of bint craft rpg mechanic. but one important thing is where these items comes from the mod / modpack i will be showcasing uses a 1 time dimenonsion system where you craft a crystal to to be used on a portal frame to make a 1 use temporary portal. the benefit of that is the player can easily just go to where the action is to loot and do challenges without having to travel the overworld for any given amount of time just to get to it. most mod/packs dont do this and i doubt bintcraft will either so its important that we stop people from massing loading chunks that wont have this content yet as it is not added it meaning when it is everyone else has to go even further just to find this shit like seriously just set a border anyway lets start talking about loot and what our "dungeons" might look like
so the main is randomized diablo style weapons Armour and tools. each with random modifiers and and a preselected appearance whic can be transmogged o algo. on each piece are a level, repair slot durability and hidden modifying potential stat which just means how many times stats can be rerolled before you are unable to. what these stats are is. these are all dependent on their rarity with a tier system like shit to amazing very standard. most of these stats in this mod i would propose not to exist i think for a casual mod like this infinite repairs and mending allowed on these items but i think for loot like this it should be nerfed and repairs are still costly so you are insentivised to get better newer less broken gear
>>424365 i believe stats like attack speed shouldnt exist as well there wont even be any attack speed as there will be combat reversion but this will mean swords fall way behind axes so swords should have and even better sweeping hit crowd control capability and greater knockback. i aslo dont think rerolling modifiers is essential and worth the labour for this modpack but ill discuss that more in a sec. shields are currently way too overtuned they should not block all enemy damage on a whim, and to make them more intresting in the randomized mechanic is you can have them have different resistances to certain things when blocking maybe 90% from swords and axes but less from potions and fire and whatnot like how souls games do this. or you can do block chance where it jsut works passively and will block random hits.
onto armour, armour i think should have many restrictions on what enchants it can have like no protection enchants because it means players dont have to enchant so much if its just part of the armour or because insane defense stacking. swords and axes (weapons) should also be limited only to looting and unbreaking and everything is can just be a random stat that may be better than whatever the basic enchant would be
general ideas for what stats all these items should give is more health, more certain damage resitances, more damage to certain enemies, double hits crits sweeping hit damage extra durability extra healing effeciency and the works
right now i dont much about where these structures will be built how iwill they be constructed, how destrucitble are they? do we give players complete freedom and hope they engage with it as intended rather than making a tnt duping sky machine or do we have to add unbreakable blocks and restrict certain things like how this vault dimensuion mod does?
right now atleast i propose hard random 2hu enemies boss / mini bosses that may spawn rnadomly around structures and they can be done with a lot of vanilla and basic mod weapons and allow players to just get their hands on their first randomly generated gacha shit that will be a bit better than whatever they would have now, pretty much by the end the scalings and increase in this gacha mod diablo thing should be that about mid game most vanilla / basic 2hu mod stuff doesnt even compare
>>424364 >>424365 >>424367 also pretend all the swords and shields and bow and armour is all touhou themed and of course it wont just be melee it will be danmaku weapons
i think tools like pickaxes axes and shovels should have their super gacha equvilents too but i propose they are just merged into one simple paxel that can do all the things a shovel pickaxe and axe can do and stats would be mining speed durability reach and also seperate hammers that are slower but do 3x3 mining
>>424386 This isnt much its just a basic outlije of what stuff tjere will be loot wise the problem is makij intrestijg randomyl genersted structures and >>424370
Like minecraft is a creative sandbix game it should allow player to be to do ijtredting new 5hings but theres just so much you can do that would mean they arent also engaging with what we wany people to do but i have some ideas
>>424395 no, vs is like caveman stone age to realistic steel and very technical/ realistic in progression, it doesnt really suit mc gameplay style despite vs devs starting as a hardcore overhaul of mc decades ago
I have an idea euth dimensions but its going to be a different take so wait my lost tommroe its rrslstung thd bordlernands diabl rpg random gear raids and sych
Basically you still have the strucutres but and there eill be portals but you will need to keep raidijg more to get items then youcan go back do this portals which have a specific theme based on the strucutre its found basically like doing bloodborne but therez portals in areas to intresting chalice dungeons
In the future after this tiuhou sever id like to make a modpack around create (but this time its somethijg unique and not create : estrogen) or honestly my own voxel game where you are taught and given schematic and pre built pieces to build mechs and veihicles into some massive complex thats of course randomly generated but it eould be something like blames the city or the big RAD thing in the sky in ac6 and it has sectors formed in ring basically like rvery couple hundrr blocks from the center obviously it goes from hundreds to thousands up per ring as its increasing in size and it gets harder in each sector of course but you get new resources but at a certain point rare parts that could never be made by a player cuz it uses mod and command fuckery idk. I choose minecraft cuz there its like become the most in depth vehicle builder with mods itd crazy look at the tank stuff snd itd destructible enemies and enivoronment like most mech games you just pick psrts from a hanger and enemies heslth are just numbers you brijg to 0 rather than destructible things you can sctually break until tjey cant work
Yoy know what fuck it former hell is the bits and pieces but then we have a new hell dimension or maybe vice versa that works in tje ring sector way i describe how about that
>>424464 Thats nto even a question you can spam thay shit forever and theres hsrdly scarcit and melee you have to wait a 4 business day to more tuan 1 damage
>>424488 Do you remmher my idea about hsving passives and skills maybe unlocked after some form of proggression maybe like you can craft power points and yiu can unlock those things and they are premanent cuz i think spawn elytra is a little wacky like maybe they get like a small thing at spawn like a double jump and fall dmage residtance
Ok mayhe you can do tjat and then the can skill up after some solid hours and unlock it to use it with armour and the chestplate probably isnt worth 2 hesrts which is 4 hp
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