>>110804Incidentally, after I've dropped the video it'll be December and conveniently the 72hr Jam falls in mid-December this year
I plan to make a PL map with 2 points and 2 stages similar to a 2007-pilled map I reviewed once called cp_downsized
The first stage will play out, and the second stage will play out the exact same way but the map will be four times larger
This will open up many shortcuts through the map and turn formerly jumpable geometry into impassable obstacles
In order to not make the map loom TOO high above your head and make the 2nd stage easier to design I am planning a farm theme so that I can make the geometry generally very flat